FULL TIME 3D Game Character Artist (AI-Assisted Pipeline) — $150–$200 Per Day Per Character (8hr)
Upwork

Remoto
•1 hour ago
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About
🎮 Senior 3D Character Artist (AI-Assisted Pipeline) — $150–$200 Per Character (8 hrs each) We’re Red Gaming — a high-performance, well-funded studio building 6 new Unreal Engine 5 titles. We’re merging AI innovation with elite craftsmanship to deliver visually stunning, fast-moving games. Our current lineup includes: 🐉 Beast Capture Arena Game – 100+ characters in production 🧸 Toy Battles Franchise – 50+ characters ⚔️ Four new titles in development for early 2026 We’re scaling fast and hiring skilled 3D Character Artists who can take AI-generated 3D drafts and turn them into game-ready, rigged characters within one workday. 💼 The Role You’ll take AI-generated 3D base models from our senior artist and: - Clean them up - Retopologize - Texture them - Rig them yourself (ideally using AI rig tools) - Deliver fully game-ready, signed-off assets Goal: 1 complete, approved character per day (~8 hours). Pay: $150–$200 per approved character. Minimum: 5 approved characters per week. Pipeline: 150+ active characters with more coming in the new year. 🧩 Our Streamlined Pipeline We’ve already automated the front-end; your job is to finish strong. Sketch + Reference (Provided) You’ll receive a character sketch and reference sheet from our design team. AI 3D Draft (Handled by Senior 3D Artist) Our senior artist uses tools like Moshi/Meshy/Luma to generate a clean starting mesh. You’ll receive this AI-generated base model ready for cleanup and polish. Your Steps (8-Hour Workflow) 1. Cleanup Pass: Fix proportions, holes, and messy geometry. (1–2 hrs) 2. Retopology: Build clean, efficient, animation-friendly topology. (4–5 hrs) 3. UVs + PBR Texturing: Unwrap, bake, and texture in Substance 4. Painter or Blender. (1–2 hrs) 5. Rigging (Preferred): Use Mixamo, AccuRig, or similar AI tools to rig and skin the model for animation. (1–2 hrs) ✅ If you can’t rig, that’s okay — we have riggers to support. But preference goes to artists who can do it all. 6. Final QA & Export: Deliver FBX, textures, and material maps for Unreal integration. (30–45 min) ⚙️ Requirements - Expert-level retopology (must know animation-friendly edge flow) - Strong UVs, texturing, and PBR material work - Familiar with AI 3D tools (Meshy, Moshi, Luma, Kaedim, etc.) - Experienced in Blender, Maya, ZBrush, Substance Painter - Bonus: Can rig using AI-assisted tools (Mixamo, AccuRig, Rigify, etc.) - Familiarity with Unreal Engine 5 asset prep (FBX, materials, skeletons) - Reliable daily communication and consistent delivery (Slack, Trello) 💎 Why Artists Love Working With Us - 6 active games = constant work, weekly pay, long-term stability - 150+ characters already approved or in progress - Tight feedback loops — no endless revisions - Work with a 100+ person international team with proven AAA leadership - Potential to move into Lead Artist or Creature Specialist roles 🧠 Apply If You Can Deliver 1 full, rig-ready character per day (≈8 hours) Maintain quality & topology standards Adapt fast in a production-style environment Communicate clearly and hit consistent weekly targets 🚀 How To Apply Send: Portfolio link showing wireframes, UVs, and textures Breakdown of your retopo workflow (tools + average time) Confirmation you can rig with AI tools (Mixamo, AccuRig, etc.) — or note if not Confirmation you can deliver 5+ approved models per week




