Automotive Emblem CAD (STEP + STL) – Multi-Body 3D Printable Design Needed

Automotive Emblem CAD (STEP + STL) – Multi-Body 3D Printable Design Needed

Automotive Emblem CAD (STEP + STL) – Multi-Body 3D Printable Design Needed

Upwork

Upwork

Remoto

4 hours ago

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PROJECT: “HIGH HELL PEAK” Automotive Emblem – CAD for 3D Printing 1. Overview I need a production-ready 3D CAD model of an automotive-style emblem based on my provided reference image of the “HIGH HELL PEAK” badge. Printing method: FDM on a Bambu Lab X1-Carbon with AMS (up to 4 colors/materials) Materials: primarily ASA for exterior use (plus optional PLA for accent colors) Outputs required: STEP (editable, multi-body) and STL (per-color bodies, manifold and print-ready) The model must match the visual appearance of my reference render as closely as possible and be optimized for multi-color printing and durability on a vehicle. 2. Reference & Style Requirements I will provide: The HIGH HELL PEAK emblem render (current version with hammered edge). The original Denali-style mountain reference (to match peak shapes and carving style). Target look: Rugged, powder-coated automotive badge Deep relief carving, stone-like text, red flame layer, blue snowcaps Hammered/forged perimeter texture around the shield edges (Option 3B) 3. Geometry Breakdown (Bodies / Colors) The model must be built as separate solid bodies for each color/material region so I can assign colors in Bambu Studio. Required bodies (minimum): Main Base Plate Shield-shaped plate (smooth, rugged texture, matte). Flat back surface. Perimeter Hammered Ridge Raised frame following the outer silhouette. Distinct hammered/forged texture – shallow, irregular dimples, not high-frequency noise. Preferably a separate body so I can print it in a slightly different shade if desired. Mountains (Dark Rock Body) Three peaks above the text. Geometry and silhouette must follow the original Denali-style mountains, not the simplified versions. Includes carved internal ridges and cuts for depth. Snowcaps (Blue Body) Blue snow layer on top of the two outer peaks and center peak. Follows the same shapes as in the reference; separate, thin raised body (1.0–1.2 mm). Text – “HIGH HELL” (Stone Body) Top line: “HIGH HELL” Jagged, chiseled stone-like font matching the reference render (similar to Denali lettering). Stone texture: subtle, slightly uneven surface, not too noisy. Separate body from base. Text – “PEAK” (Stone Body) Bottom line: “PEAK” Same style and texture as “HIGH HELL”. Separate body. Flames (Red Body) Flame geometry taken from the original Denali reference (same general silhouette and tongues). Smooth outer contour, sharp interior tips. Separate body. If it’s easier, you may group 5 & 6 into a single “Text_All” body, but they must still be cleanly separated from the base and each other in the STEP file. 4. Dimensions & Proportions Exact final size can be tuned for manufacturing, but use these as targets: Width: 110–130 mm Height: 125–140 mm Overall thickness (back to highest feature): 4.5–6.5 mm Feature guidance: Base Plate Thickness: 3.0–4.0 mm Perimeter Ridge Height Above Base: 0.8–1.2 mm Text & Flame Raise Above Base: 1.4–2.0 mm Snowcaps Raise Above Mountains: 1.0–1.2 mm Minimum feature thickness: ≥ 1.2 mm everywhere (to be printable with a 0.2–0.4 mm nozzle). All major proportions should match the reference image: Text centered horizontally and vertically between mountains and flames. Flames occupy lower third of the emblem. Mountains occupy upper third. 5. Edge, Texture, and Detailing Perimeter Hammered Ridge (Key feature): A continuous band around the outermost contour of the shield. Surface should look “forged/hammered”: shallow, irregular indentations, not random noise. Pattern scale must be large enough to print cleanly, with no tiny pits smaller than 0.3 mm. Slight outer chamfer or fillet 0.3–0.5 mm on exposed edges to avoid sharp corners. Base Plate Texture: Subtle powder-coat / grainy texture, similar to the Denali badge. Use low-frequency surface variation bump/undulation rather than micro noise, or model as a slight stipple that will survive printing. Text, Mountains, and Flames: All outer edges lightly chamfered or filleted 0.2–0.4 mm to prevent fragile knife edges. Stone-like text: irregular outlines are okay, but avoid ultra-thin spikes. Mountain ridges must be visible at real scale. 6. Back Side & Mounting Back of the emblem should be: Perfectly flat for adhesive mounting. Include a shallow recessed pocket for 3M VHB tape: Optional: 0.4–0.6 mm deep recess inside the silhouette, leaving a 1–2 mm border lip. No through-holes or hollow shelling unless discussed. 7. Print & Manufacturing Considerations Model must be watertight, manifold, and free of self-intersections. No floating shells – every body must be a solid. Avoid undercuts that are impossible to print flat on the bed. Default print orientation should be back down, front up. Ensure reasonable overhang angles at or below 60° where possible. 8. Required Deliverables STEP File One master .step file containing all bodies. Each body clearly named, e.g.: BasePlate Perimeter_Ridge Mountains Snowcaps Text_HighHell Text_Peak Flames Geometry left editable/parametric if possible, not a triangulated mesh only. STL Files One .stl per body or per color group. Correct scale in millimeters. Pre-oriented flat on the back face for printing. Optional, Nice to Have A 3MF or Bambu Studio project with colors assigned. Simple renders for visual verification. 9. What I Need From You Confirm the final overall dimensions you intend to use. Confirm that all features respect the minimum thicknesses for FDM printing. Share quick low-res screenshots of the CAD from front, side, and back before final export so we can lock in details. There is an included reference.